
Geode 2
A downloadable game for Windows and Linux
GEODE 2: DONARD STATION
SEVENTEEN PEOPLE. ELEVEN GEODES. ONE THING THAT MUST NOT WAKE.
The ore hauler Copeland has crashed on the frozen moon of Lir.
The company's research station, Donard, watched it come down. At dawn, a salvage crawler was sent to investigate. Now it's coming home.
Something is clinging beneath it.
Something alive.
Something hungry.
You are that something.
Seventeen people live and work at Donard Station. Scientists. Engineers. Mechanics. Security. All of them have routines, habits and somewhere to be. All of them are potential hosts.
And beneath the laboratory, locked inside a refrigerated vault, eleven geodes have been waiting for two years.
Your kind.
You have 40 minutes before the company's relief shuttle arrives. Kill everyone. Reach the vault. Wake your own.
BECOME THEM. KILL FROM WITHIN.
You don't have a body of your own. You steal one.
Crawl through the station's ventilation system, stalk your prey and leap onto an unsuspecting victim. Once inside, you take control.
Walk them. Work their consoles. Operate machinery. Blend in.
But every host has a price. Feeding keeps you alive, while slowly killing the person you're riding. After around 75 seconds, they're spent. Let go, or leap to another victim, and their body dies.
The crystals growing from the back of their head are your giveaway. They develop through three stages. Keep people behind you. Never let them get a good look.
You're not escaping the station. You're hunting it.
MAKE THE STATION YOUR WEAPON.
Donard Station is packed with people, machines and wonderfully unfortunate ways to die.
You don't need to pull a trigger. You just need to make sure someone uses the wrong machine.
- Suffocate the vehicle bay. Vent the airlocks and the entire bay to the frozen surface. Break an outer seal and someone will come to repair it. Give them a reason to regret that decision.
- Drop the crane. Break the salvage crawler and wait for its mechanic to investigate. Then drop a shipping container on whoever is underneath.
- Turn the fuel depot into a bomb. Open a fuel valve. Let someone come to close it. Then light the place up.
- Take control of the robots. Possess a loader and crush someone. Hijack a sentry and open fire. Nobody suspects a robot... at least not the first time.
- Sabotage everyday life. Rig the water cooler, food dispenser, vacuum toilet, medical scanner, Director's headset, crane operator's seat and more. Make the next person to use them your next victim.
- Destroy the station itself. Shoot out a window or breach an outer door. The room decompresses, dragging everyone inside into the lethal vacuum. Just make sure you're not still in there.
Almost everything can become a weapon. Almost everyone can become a victim.
STAY QUIET. STAY HIDDEN.
A death nobody witnesses is an accident.
A gunshot is a different matter.
Every shot raises the station's alert level:
- GREEN: Business as usual. Nobody knows you're there.
- AMBER: Suspicion spreads. People become cautious.
- RED: Security hunts you. Everyone else hides.
- LOCKDOWN: The Director begins a two-minute purge of the geode vault.
If lockdown begins, destroy the vault controls in the laboratory to stop the purge. Or make sure the Director never reaches her console.
The station is watching. Security is armed. And your time is running out.
EVOLVE. ADAPT. CONSUME.
Every kill adds biomass. Every mutation gives you another way to take control.
Unlock three mutations:
- LIGHTS OUT – plunge the station into darkness.
- CRYSTAL LOCK – turn your growing alien biology into a weapon.
- MIND FOG – interfere with the minds of those hunting you.
Adapt your strategy. Exploit the station. Turn its own people against each other.
THE FINAL AWAKENING
When the last member of staff dies, the vault's dead-man seal releases.
There is nothing left to stop you.
Take your host down into the laboratory vault. Approach the eleven sleeping geodes.
Wake them.
DONARD STATION IS YOURS.
CAN YOU EARN THE GHOST RATING?
There are many ways to kill everyone. But the best way is to leave no evidence of what you really are.
Complete the game without a single loud kill to earn the coveted GHOST rating.
No alarms. No gunshots. No witnesses.
Just seventeen accidents.
FEATURES
- Possess and control human hosts, each with a limited lifespan.
- Hunt through a fully explorable research station and its ventilation network.
- Turn everyday equipment, industrial machinery and security systems into lethal traps.
- Hijack robots to crush, shoot and eliminate unsuspecting staff.
- Manipulate station systems, sabotage machinery and trigger catastrophic decompression events.
- Manage escalating security alerts and a deadly vault lockdown.
- Grow biomass and unlock three powerful alien mutations.
- Race against a 40-minute countdown to complete your invasion.
- Master the station and earn the GHOST rating with no loud kills.
A 3BL Indie Game – Made in Northern Ireland.
Music, sound, characters, creatures and environments are created in-house, with music and sound generated through code and the game's models and environments built using custom Blender scripts.
| Published | 7 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Author | 3BL_Indie |
| Genre | Strategy |
| Made with | Godot |
| Tags | Aliens, Horror, Isometric, Low-poly, Retro, Sci-fi, sequel, Singleplayer, Space, Stealth |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code GODOT with MCP and Visual Code |
Purchase
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:






Comments
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Interesting!
It’s good fun. I haven’t made a demo version yet but I will soon.